I'm not sure about the shader outline, what do you think?
Wednesday, 28 November 2012
Monday, 26 November 2012
Sunday, 25 November 2012
Saturday, 24 November 2012
Friday, 23 November 2012
For the first time, i discovered how to apply ambient occlusion and was curious to how it would look on my new model, once i applied it the results were pretty good, and i decided to put it into Photoshop and play about with the textures on the model from there, here are the results ;
I also Learnt how to apply the Toon Shader playing about with the crease tool shows effective and could really help exaggeration the aesthetics within this animation.
|Toon Shader Test|
|Toon Shader With white building|
Thursday, 22 November 2012
After our tutorial with Alan, I realised that iv been looking at Maya in the wrong way making it more complicated than it is revolving everything around smoothing the building when i could achieve the same effect without smoothing it and playing with different passes such as "Ambient Occlusion" and the "Toon Shader", therefore I'm trying a new technique to fit my skill-set and stylization personally to achieve the simplicity that our animation requires, this will help me to model quicker and also bring a nice feel to the buildings aesthetically
Wednesday, 21 November 2012
|Blocking the buildings in|
|Adding shading and floor texture|
|finalizing the windows|
I am still to add texture to the image, and i have recently discovered that the building that we look down at the bottom is out of perspective so once i have corrected that the image should be finished.