Wednesday, 21 November 2012

Further Texture Samples



I Screwed up pieces of tissue paper to create effect and then scanned them in.The two images in the top right corner is the last of the painted textures, However with the plain colour textures, when they are layered up on Photoshop and over-layed, with opacity changed and possibly filters added  they should create some Interesting effects for our animation.

Tuesday, 20 November 2012

Character So Far

Front


Angle


Character Shoe

These took me longer than I had first thought and i had to refer back to the tutorials a few times but I made a shoe and thats all that matters! Heres my characters shoe!


Front


Back


UV


Monday, 19 November 2012

Character Chest

Here is the chest and hands I was modelling. In the image it self it picked up places which needed going over to smooth a little which i have done so. The Uved one is the one where it has all been smoothed and neatened up.


Front


Back


UV



Character Legs

Here I’ve been working on are characters legs. It does have a few small faults but most were an attempt get texture of the clothing. It dues also have a have long front and back crutch area but this will be covered by the shirt.

Back



Front


UV



Friday, 16 November 2012

Concept Art update

I put all buildings together working them in a fully established environment, creating a basic backdrop and using five buildings as primary. considering them in a 3d environment, and having the skyline as digital painting.


I liked the blue texture and applied it to the sky, I think it creates and effect on the concept art and possible stylization that can be applied to the animation 



I refined the buildings and backdrop, and will refine it further to finish the concept art and establish our environment and location for our animation.