I'm not sure about the shader outline, what do you think?
Friday, 30 November 2012
Thursday, 29 November 2012
Wednesday, 28 November 2012
Character Progression
Here is my progression with the character.
Skeleton, Front
Skeleton, Angle
Skeleton, Side
Character Full, Uv, Angle
Character Full, Angle
Character Full, UV, Front
Character Full, Front
Tuesday, 27 November 2012
Monday, 26 November 2012
Character Head Full
Here Ive added and UVed the beared and the throat. I played around with the beared as when I did it I was not sure if it looked right so I have done two which to pick from.
B1 Front
B1 Side
B2 Front
B2 Side
Head So Far
Here I hvae played around with the hair of the character. I think it has come out quite well. It still needs his beared but its getting there and looks alot better with hair.
Front
Side
Sunday, 25 November 2012
catapult progress
The catapult is built, and the slidy firing device works. I seem to have messed up the UVs somehow so it's going to take longer than I hoped :(
The Sunflower (wip)
Saturday, 24 November 2012
Head So Far
Here I have been woking on the head of are character. It still needs UVing, hair and throat being made.
Angle
Front
Side
Labels:
Maya
Friday, 23 November 2012
Modelling & Tests
For the first time, i discovered how to apply ambient occlusion and was curious to how it would look on my new model, once i applied it the results were pretty good, and i decided to put it into Photoshop and play about with the textures on the model from there, here are the results ;
1 |
2 |
3 |
4 |
5 |
I also Learnt how to apply the Toon Shader playing about with the crease tool shows effective and could really help exaggeration the aesthetics within this animation.
Toon Shader Test |
Toon Shader With white building |
Thursday, 22 November 2012
Maya Building - First attempt
First Model |
After our tutorial with Alan, I realised that iv been looking at Maya in the wrong way making it more complicated than it is revolving everything around smoothing the building when i could achieve the same effect without smoothing it and playing with different passes such as "Ambient Occlusion" and the "Toon Shader", therefore I'm trying a new technique to fit my skill-set and stylization personally to achieve the simplicity that our animation requires, this will help me to model quicker and also bring a nice feel to the buildings aesthetically
Wednesday, 21 November 2012
Overhead Concept progress
starting point |
Blocking the buildings in |
Adding windows |
Adding shading and floor texture |
windows |
windows |
finalizing the windows |
I am still to add texture to the image, and i have recently discovered that the building that we look down at the bottom is out of perspective so once i have corrected that the image should be finished.
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